Gun Craft and Fight is a voxel FPS where you build custom weapons, battle enemy waves, collect resources, and upgrade your arsenal.

Here's a quick look at the game:
Gun Craft and Fight combines first-person shooting with a weapon-building system. Before taking on hostile creatures, you can assemble firearms from voxel-style blocks, then bring those creations into missions where surviving enemy waves earns resources for stronger equipment.
Build a Gun Before the Fight
Weapon creation takes place on a grid where blocks are connected to form different guns, including pistols, rifles, and heavier weapons. The parts you add can change statistics such as damage, fire rate, and bullet speed, so the shape of a weapon is tied to how it performs rather than being purely cosmetic.
Building is limited by a Block Point budget. Adding more components uses that allowance, which means a weapon cannot simply be filled with every available improvement. Increasing your crafting capacity through progression gives you more room to create stronger designs for later missions.
Clear Enemy Waves and Collect Rewards
After preparing your weapon, you enter first-person combat areas on alien planets and fight groups of monsters and zombies. The objective is to survive the encounter, eliminate the enemies in the active mission, and clear the zone so you can continue progressing.
Defeated enemies and completed areas provide coins and gems. These resources feed back into the crafting and upgrade system, letting you improve equipment and prepare for tougher stages. Because later encounters bring stronger threats, collecting rewards is part of the main progression loop rather than a separate side activity.
Gun Craft and Fight Controls
Use WASD or the Arrow Keys to move and the mouse to look around, aim, and fire. Additional keyboard commands include:
- R — reload your current firearm
- G — throw a grenade
- Q — switch weapons
- Tab — pause or resume the game
Touch controls are also supported on compatible mobile devices.
Make Your Weapon Fit the Next Battle
A weapon's component choices affect its combat statistics, so use the crafting grid with the next encounter in mind. If enemies are taking too many shots to defeat, spending available Block Points on higher damage can be more useful than adding parts without a clear purpose. If sustained fire is important, fire-rate improvements change how quickly you can pressure a wave, but ammunition still needs to be managed because weapons require reloading.
Grenades give you another option when several enemies occupy the same area. Since G uses a separate attack from your equipped gun, keeping it available for clustered threats can reduce the amount of regular ammunition needed to clear a group.
The central cycle stays consistent as the missions become harder: craft a weapon within the Block Point limit, enter combat, clear the enemy wave, collect coins and gems, then upgrade your arsenal for the next stage.




















