Krunker is a fast browser FPS where you choose a weapon-based class, fight in multiplayer modes, and use jumping and sliding to move quickly.

Here's a quick look at the game:
Krunker is a first-person multiplayer shooter built around fast movement, class-specific primary weapons, and short firefights across compact maps. You choose a class such as Triggerman with an assault rifle, Hunter with a sniper rifle, or Run N Gun with an SMG, then score for yourself or your team according to the current game mode.
How to Play Krunker
Enter a match, select a class, and use its primary weapon to eliminate opponents while following the mode objective. In Free for All, every other player is an enemy and your goal is to build the highest score. Objective modes change that priority: Hardpoint rewards controlling designated areas, while Capture the Flag requires taking the opposing flag back to your own base.
Deaths return you to the fight through respawning, so a single lost duel does not end the match. Instead, repeated eliminations and objective actions determine your contribution before the round finishes.
Classes and Weapons
A Krunker class determines more than your character model. Each class has its own primary weapon and can differ in health and movement characteristics. Triggerman uses an Assault Rifle, Hunter uses a Sniper Rifle, and Run N Gun uses an SMG, so changing class directly changes the ranges and situations in which you can fight effectively.
Some classes can also equip secondary weapons. If your primary magazine runs dry during a close fight, switching weapons can be faster than remaining exposed while you reload.
Controls and Movement
Use WASD to move and the mouse to aim. Press Left Click to fire, Right Click to aim down sights, R to reload, Space to jump, and Shift to crouch. E switches to your secondary weapon when one is available, while Q switches to melee.
Krunker's movement system also allows sliding. Pressing crouch as you land from a jump starts a slide, and chaining jumps with correctly timed slides can preserve movement momentum. This matters in gunfights because moving quickly between corners gives opponents less time to line up a clean shot.
Fighting More Effectively
Match your movement to your weapon. Hunter has only 60 health and relies on a sniper rifle, so exposing yourself for long close-range exchanges is risky; use sightlines where you can aim, fire, and move back toward cover. Faster classes such as Run N Gun can use their mobility to close distance where the SMG is more practical.
Do not automatically chase every opponent in objective modes. Leaving a Hardpoint to pursue one kill can surrender the area that is actually producing objective score, while chasing away from your flag in Capture the Flag can leave its route undefended.
XP and Progression
Your match score contributes to experience and account levels. Level progression unlocks additional features and secondary weapon options, giving you more loadout choices while the class-based primary weapon system remains central to each match.




















