Inspect survivors, scan for hidden infection signs, and decide who enters, quarantines, or is eliminated in Zombie Check: Survival Shelter.

Here's a quick look at the game:
Zombie Check: Survival Shelter puts you in charge of a quarantine checkpoint during a zombie outbreak. Survivors arrive for inspection, and your job is to examine them for signs of infection before deciding whether they are safe enough for the camp, need quarantine, or should be eliminated.
Inspect Before You Decide
The central mechanic is checking each survivor rather than fighting a constant stream of zombies. Use the available scanner and visually examine the person in front of you for suspicious symptoms. The infection can involve signs that are difficult to identify immediately, so the decision comes after gathering evidence from the inspection.
Each survivor has three possible destinations. Press 1 to send them to camp, 2 to send them to quarantine, or 3 to send them to liquidation. Camp is for people you judge to be safe, quarantine keeps suspicious cases separated, and liquidation removes someone you believe is infected.
That three-way choice is the main challenge in Zombie Check: Survival Shelter. Allowing an infected survivor into the protected population risks the shelter, while quarantine provides a separate place for uncertain cases.
Controls at the Checkpoint
On PC, move the cursor to rotate the camera and use A/D or the Arrow Keys to rotate the character. The inspection tools also have dedicated inputs: E equips a tool, while Q puts it away. Press Tab to switch the cursor when needed.
Other controls include:
- Right Mouse Button: Use fists
- 1: Send survivor to camp
- 2: Send survivor to quarantine
- 3: Send survivor to liquidation
- Z: Teleport to the quarantine area
- X: Teleport to the inspection zone
On mobile, swiping on the right side of the screen rotates the camera, while the left side controls character rotation.
Handling Suspicious Survivors
Do not assign a survivor before completing the inspection. Because the scanner is designed to reveal infection symptoms, checking first gives you information that directly affects whether camp, quarantine, or liquidation is appropriate.
Use quarantine when the evidence does not justify sending someone directly into the safe population. The mechanic separates uncertain cases from survivors you have cleared, making classification more important than simply choosing between admission and elimination.
Moving between the inspection zone and quarantine with X and Z also helps you manage the two areas without relying on conventional walking controls. Learn those shortcuts together with the three decision keys, because processing survivors efficiently depends on both examining them and sending them to the correct location.




















